Compare the employment options for programming and game design in 2026. This comprehensive gaming guide explores the $9 ...
CGMagazine was able to gain some insight into Highguard, and some of the design choices—speaking with two of the design devs.
Joining a discussion among devs on X, Pocketpair CEO Takuro Mizobe recently shared some tidbits about how the company hires ...
In a new video on his YouTube channel, Obsidian studio design director Josh Sawyer dug into how he thinks about difficulty ...
Jeff Minter is an indie game designer you may not know, but you should. This collection is like playing an arcade from another dimension. I started with CNET reviewing laptops in 2009. Now I explore ...
Game Rant chats with Kingdom Come: Deliverance 2 design director Viktor Bocan about what makes a good RPG and how KCD2 ...
Grand Theft Auto 6 might not be released yet, but those who prefer their games to take place in real life can rejoice with the announcement of Project Skydrop, a modern day treasure hunt. Created by ...
Frank Lantz has taught game design for over twenty years at New York University, where he helped create the NYU Game Center and served as the founding Chair of the Game Design department from its ...
In an interview with Game Rant, Kingdom Come: Deliverance 2 design director Viktor Bocan explains why the game was never ...
Cole Wehrle tells me that Buried Giant Studios is the key to producing bigger, better, faster board games, and he has PLENTY ...